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Switches are integral to controlling various flight modes, including normal, high performance (3D), and autorotation. In the simulator, two primary switches are employed: idle-up and throttle hold. The idle-up switch transitions from normal to high-performance 3D flying, while normal flying is typically used for takeoff and general flight. In the 3D mode (IdleUp engaged), the main rotor rpm remains constant even when the throttle stick is lowered, enabling inverted flight and aerobatics. Conversely, the throttle hold switch cuts power to the main rotor, facilitating power-off landings known as autorotations, crucial for helicopter safety in case of engine failure. In regular flight, control is primarily managed using two sticks on the remote control. The left stick adjusts collective (altitude) and rudder (yaw), while the right stick controls cyclic (roll and pitch). Notably, the left stick's vertical movement governs both collective pitch and throttle, necessitating torque compensation through rudder input, a process known as revolution mixing. The behavior of controls varies based on helicopter speed and orientation. For instance, in hover, the elevator controls forward/backward movement, while collective manages altitude. However, in forward flight, these controls operate inversely due to the rotor's aerodynamic properties resembling a wing at higher speeds, altering the collective's function.
Here is a chart describing what the controls do when...

   Hover Forward Flight
Tail Rotor Controls yaw Controls yaw, coordinated with turn rate
Aileron Controls latteral movement Controls turn rate
Elevator Controls forward / backward movement Controls altitude
Collective controls height Controls Airspeed

It's essential to note that these scenarios represent extremes, and in reality, there's typically a blend of these phenomena. The closer you are to one extreme, the more the helicopter will behave as described. However, in moderate forward flight, both sets of principles apply to some extent. It's crucial to remember that when using elevator to increase altitude, you simultaneously decrease airspeed, bringing you closer to the hovering regime. Additionally, when flying in different orientations such as backwards or upside down, the controls perform the same functions but may feel reversed. For instance, when flying backwards and wanting the helicopter to turn right, it indeed turns to its right, which is to your left visually. Therefore, even though your eyes expect it to turn right, you must move your hand to the left. Below is a chart illustrating which controls may feel reversed in various orientations.

   Tail Rotor Aileron Elevator Collective
Forwards N N N N
Backwards N R R N
Upside Down Forwards R N R R
Upside Down Backwards R R N R
Nose-in Hover R R R N