|Free flight time and models|
1. ClearView works great on Windows 7, Vista and XP. If you see a black screen or the program fails, download and install the latest video driver:
Click on Start (bottom left) and run "dxdiag" command. In dxdiag, click on the Display tab and see what is the video card manufacturer (Intel, NVidia or ATI). Write down your video card name. Go to your video card manufacturer web site and download and install the latest video driver for your video card and operating system:
ATI web site
NVidia web site
Intel web site
2. If you have NVidia video card, disable the Antialiasing.
3. If you can start ClearView and see the helicopter, but the program closes in one minute, go here and download and install the Creative Labs Open AL driver. If the simulator still fails when you set the sound on, please update your sound drivers.
4. Some USB devices can make the simulator fail when choosing the controller to control the helicopter. To check for this situation, disconnect all USB devices and have only your USB controller connected. Then, restart the simulator.
5. If you are unable to get the simulator running, send file "Program Files/SVKSystems/ClearView/log.txt" to firstname.lastname@example.org we will try to help.
6. If you have problems activating the product after purchase, please contact email@example.com we will help.
7. To control the helicopter, you will need game pad or USB to Radio Tx adapter.
8. You MUST set your controller first. Select "Settings", then "Controllers" and click on the controllers drop down box to select your controller. You have to map the controls using the drop down boxes on the right. Visit the Controllers page for more details.
9. ClearView runs on Windows Vista very well. If you have problem running ClearView on Vista, please read this.
Read the complete ClearView documentation here
The switchesThe switches are used for different flight modes, such as normal flying, high performance or inverted flying (3d) and autorotation. The simulator uses the most common 2 switches - idle-up and throttle hold. Idle-up switch change from normal flying to high performance 3d flying. You use normal flying to take off and fly around. The 3d mode (IdleUp on) is used to hold the main rotor rpm even when the throttle stick is down. In that case, the pitch is negative, which means the rotor blows air upwards. This allows the helicopter to fly inverted and perform many stunts. The throttle hold switch is used to switch the throttle to idle, therefore cutting off power to the main rotor. This mode is used to do power off landings that are also called autorotations. The autorotations help you save your helicopter when the engine dies when your heli is upstairs. Practicing autos is fun and a must do skill for any 3d pilot.
The sticksFor regular flying, only the two sticks are used on the remote control.
The left stick is used to control the collective (up and down) by moving it up and down as well as the rudder (yaw left and yaw right) by moving it left and right. While the right stick controls the cyclic left and right (bank) by moving it left and right and the cyclic forward and backward (pitch forward / backward) by moving it forward and backward.
Moving the left stick up and down actually controls two things: the collective (pitch on the main blades) and the throttle. As you add pitch to the blades, you need more torque to maintain the rpm's of the blade, so these two are mixed to help maintain a steady rotor RPM. The problem that this makes is that as you add torque, you need to add rudder to compensate for the torque. This is where revolution mixing comes in, as you add throttle and collective, you can set your radio to also add rudder to compensate for the change in torque. This is called "Revo Mixing."
Depending on how fast the helicopter is going and in which orientation it is flying, the controls behave differently. For example, in a hover the elevator controls if the helicopter moves forwards or backwards, and collective controls altitude, but these two are the opposite while in forward flight because the faster you go, the more the rotor disk starts behaving like a wing and the collective, more like a propeller.
Here is a chart describing what the controls do when...
|Tail Rotor||Controls yaw||Controls yaw, coordinated with turn rate|
|Aileron||Controls latteral movement||Controls turn rate|
|Elevator||Controls forward / backward movement||Controls altitude|
|Collective||controls height||Controls Airspeed|
These are merely extreme circumstances, there is always a blend of these two phenomena, and the closer you're to one extreme, the more the helicopter will act as I've listed... in the middle, when you're merely moving forward moderately, they both apply to a degree. Remember that when you use elevator to increase your altitude, you decrease your airspeed and get closer to the hovering rules.
Also, when you're flying in a different orientation, like backwards or upside down, the controls do the same thing, but feel "backwards." This is because when you're flying backwards, and you want the helicopter to turn right, and it does, it turns to it's right, which is to your left and even though your eyes want it to go the right, you need to move your hand to the left. Here is a chart to show you which controls "feel reversed" in different orientations.
| ||Tail Rotor||Aileron||Elevator||Collective|
|Upside Down Forwards||R||N||R||R|
|Upside Down Backwards||R||R||N||R|
It may look like it's impossible to fly a helicopter, but it looks more impressive on paper than it is. Flying around comes fairly quickly for most people and learning to fly backwards or inverted is a very advanced maneuver which you don't need to know until you want to.
I you want to fly together with another ClearView user over the internet, please read more about the multi play net setup here.