Help
ClearView functions effectively across all Windows versions, whether modern or old. However, on some older systems, you may encounter issues. Here are some tips how to resolve them:
- If you see a black screen or the program fails to run follow these steps: - Click on Start (bottom left) and run the "dxdiag" command. - In the dxdiag window, navigate to the Display tab and identify the video card manufacturer (Intel, NVidia, or ATI). - Note down your video card's name. - Visit the website of your video card manufacturer (ATI, NVidia, or Intel) and download the latest video driver compatible with your video card and operating system.
- If you are using an older NVidia video card with low memory, it's recommended to disable Antialiasing.
- Certain USB devices may cause the simulator to fail when selecting the controller to operate the helicopter. To troubleshoot this, disconnect all USB devices except your USB controller, then restart the simulator.
- If you encounter difficulty running the simulator, send the file "Program Files/SVKSystems/ClearView/log.txt" to skiritzo@gmail.com for assistance.
- For assistance with product activation after purchase, please contact skiritzo@gmail.com.
- To operate the helicopter, you will need either a gamepad or a USB to Radio Tx adapter.
- It is essential to configure your controller before use. Select "Settings," then "Controllers," and choose your controller from the dropdown menu. Map the controls using the dropdown boxes on the right. Visit the Controllers page for detailed instructions.
Read the complete ClearView documentation here
Switches are integral to controlling various flight modes, including normal, high performance (3D), and autorotation. In the simulator, two primary switches are employed: idle-up and throttle hold. The idle-up switch transitions from normal to high-performance 3D flying, while normal flying is typically used for takeoff and general flight. In the 3D mode (IdleUp engaged), the main rotor rpm remains constant even when the throttle stick is lowered, enabling inverted flight and aerobatics. Conversely, the throttle hold switch cuts power to the main rotor, facilitating power-off landings known as autorotations, crucial for helicopter safety in case of engine failure.
In regular flight, control is primarily managed using two sticks on the remote control. The left stick adjusts collective (altitude) and rudder (yaw), while the right stick controls cyclic (roll and pitch). Notably, the left stick's vertical movement governs both collective pitch and throttle, necessitating torque compensation through rudder input, a process known as revolution mixing.
The behavior of controls varies based on helicopter speed and orientation. For instance, in hover, the elevator controls forward/backward movement, while collective manages altitude. However, in forward flight, these controls operate inversely due to the rotor's aerodynamic properties resembling a wing at higher speeds, altering the collective's function.
Here is a chart describing what the controls do when...
Hover | Forward Flight | |
---|---|---|
Tail Rotor | Controls yaw | Controls yaw, coordinated with turn rate |
Aileron | Controls latteral movement | Controls turn rate |
Elevator | Controls forward / backward movement | Controls altitude |
Collective | controls height | Controls Airspeed |
It's essential to note that these scenarios represent extremes, and in reality, there's typically a blend of these phenomena. The closer you are to one extreme, the more the helicopter will behave as described. However, in moderate forward flight, both sets of principles apply to some extent. It's crucial to remember that when using elevator to increase altitude, you simultaneously decrease airspeed, bringing you closer to the hovering regime. Additionally, when flying in different orientations such as backwards or upside down, the controls perform the same functions but may feel reversed. For instance, when flying backwards and wanting the helicopter to turn right, it indeed turns to its right, which is to your left visually. Therefore, even though your eyes expect it to turn right, you must move your hand to the left. Below is a chart illustrating which controls may feel reversed in various orientations.
  | Tail Rotor | Aileron | Elevator | Collective |
---|---|---|---|---|
Forwards | N | N | N | N |
Backwards | N | R | R | N |
Upside Down Forwards | R | N | R | R |
Upside Down Backwards | R | R | N | R |
Nose-in Hover | R | R | R | N |